Use this scenario to develop your players' ability to get back into the game quickly and make good decisions. They also have to scan as they recover. MORE
Decisions in the contact area
Continually assess the defence in contact situations and then adjust to breakthrough.
- Put six defenders in the channels
- Set up three attackers in the first channel
- The attack aims to score at the far end
- When you shout “go” secretly indicate how many defenders you want to come forward
- Shout “CHANGE” at any moment, and the three attackers realign in the next channel and the activity is repeated
Two 10m x 5m channels. A ball.
HOW TO DO IT
- Three attackers with a ball start in one channel with three defenders at the end of each channel opposite.
- Stand with your back to the attack and secretly indicate how many defenders you wish to oppose them (hold fingers up while facing the defence – see the top picture).
- On “GO”, the attackers attempt to score a try (see the middle picture).
- On “CHANGE”, the three attackers run back to the start of the next channel and then you change the numbers of defenders you want (see the bottom picture).
- Keep the activity going until you see regular success (scoring a try) or until it becomes clear that one area is not allowing a team to be successful.
- By adding numbers or widening the channels, you can make the activity more or less contact driven depending on the needs of your team.
- Key things to look for are whether the ball carrier knows his or her options outside of contact and are there enough options given to him/her by the support players for the ball carrier to make those good decisions.
- Does the ball carrier need to go into contact?