Make sure your players enter the breakdown legally – by getting tough through the tackle gate. This will also mean they’ll arrive square and in a better position to drive over the ball and win it. MORE
Decisions in the contact area
Continually assess the defence in contact situations and then adjust to breakthrough.
- Put six defenders in the channels
- Set up three attackers in the first channel
- The attack aims to score at the far end
- When you shout “go” secretly indicate how many defenders you want to come forward
- Shout “CHANGE” at any moment, and the three attackers realign in the next channel and the activity is repeated
Two 10m x 5m channels. A ball.
HOW TO DO IT
- Three attackers with a ball start in one channel with three defenders at the end of each channel opposite.
- Stand with your back to the attack and secretly indicate how many defenders you wish to oppose them (hold fingers up while facing the defence – see the top picture).
- On “GO”, the attackers attempt to score a try (see the middle picture).
- On “CHANGE”, the three attackers run back to the start of the next channel and then you change the numbers of defenders you want (see the bottom picture).
- Keep the activity going until you see regular success (scoring a try) or until it becomes clear that one area is not allowing a team to be successful.
- By adding numbers or widening the channels, you can make the activity more or less contact driven depending on the needs of your team.
- Key things to look for are whether the ball carrier knows his or her options outside of contact and are there enough options given to him/her by the support players for the ball carrier to make those good decisions.
- Does the ball carrier need to go into contact?