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Before you play a match, you need to decide which player will call lineout codes to give clear direction at the set piece. It will avoid arguments about where the ball will be thrown.
The lineout plan needs to take into account factors you know before the match, like the skill level of your players.
Your caller also needs to be tactically aware of areas outside your control, such as where the lineout is taking place on the pitch and the weather conditions. If possible, it is helpful to know the ability of the opposition.
Your chosen caller should be able to read all these factors when making his decisions during the game.
1) The jumper
Pros:
Cons:
2) The fly half (10)
Pros:
Cons:
Walk the field with your team and talk about what the ideal lineout would be at different points on the pitch. My preference is for a jumper to make the call with an override call possible from the backs.
A simple lineout codeAn example of a simple lineout code is to use the last |
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