| To the first game | To half-term | To Christmas | To February half-term |
|---|---|---|---|
| Block 1 | Block 2 | Block 3 | Block 4 |
The framework for your first season with the U14s. One of the genuinely major change years – full-size pitch, full 8v8 scrums with the 8 able to pick and run, and the lineout for the first time. Expect the lineout in particular to involve a lot of compromise early on.
What is tactically desirable needs to be technically possible. Do not get ahead of yourselves tactically if the core skill underneath it – especially the 9’s pass – is not there yet; that is where games gum up.
Core skills remain the focus, and it is still their game at their pace – 15-a-side does not mean adult rugby. Keep using if-then problems once the game unfolds into phase play; that logic does not change even though the picture in front of players gets bigger.
The biggest mistake at this age is spending too much time coaching the game and not the players. Understand your three player types.
Defence is a culture, not a system. "Cut them in four": get the first four defenders off the line as fast as possible, and deal with anything that gets outside them separately.
Kicking matters much more now, so build a genuine if-then plan in the office before you are on the field. Split the pitch into thirds – your 22, the middle, their 22 – and agree who kicks, where, and how deep they need to be.
Block the season out rather than trying to fix everything at once: where are we at the first game, where are we by half-term, where are we by Christmas, where are we by February half-term. Chase one or two skills and one play to the first game, then layer on a new skill and a new play at each block. Do not expect to be the "completed article" until Christmas or beyond – add one more skill and one more play each block, building steadily rather than trying to cover everything early.
Naive rugby to connect and activate players, then a real 15-minute-max heavy focus on the block’s skill with a genuine problem attached, then finish with a game wherever possible.
A simple way to sequence the skill and play focuses through the season.
| Week | Skill focus | Set piece theme | Session game / scenario |
|---|---|---|---|
| 1 | Ball placement | Scrum body shape | Ruck speed gate game |
| 2 | Ball placement | Scrum – 2v1 drill | 3v2 carry and offload |
| 3 | Early hands | Lineout – 2-man quick ball | Catch and pass under pressure |
| 4 | Early hands | Lineout – 2-man quick ball | Wide channel attack game |
| 5 | Tight tackle grip | Scrum – 2v1 drill | Dominant tackle scenario |
| 6 | Close-down defence | Lineout – catch and drive | Defence line speed conditioned game |
Ball placement is retested in weeks 1–2 (what does success look like, then test it), then genuinely proven under game pressure before the focus shifts to early hands. Ruck Speed Gate is a race to get over the ball with hips driving up the pitch; the 3v2 carry-and-offload is deliberately played in tight, tough conditions so players have to beat defenders to win, not just go through the motions.
Success is not just the scoreline – it is winning the parts of the game you defined, individual players developing, and coach and players enjoying the progress together.
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