| To the first game | To half-term | To Christmas | To February half-term |
|---|---|---|---|
| Block 1 | Block 2 | Block 3 | Block 4 |
The framework for your first season with the U13s. The under-12s and under-13s seasons are not hugely different – a slightly larger pitch (roughly 90m by 60m, nearly a full pitch), one more player, scrum pushing, hand-offs, and, oddly, fly-hacking are now allowed. Sin bins technically exist too, though they are rarely if ever used at this age.
It is still about solving problems on the pitch rather than labelling a session "passing" or "tackling." If the ruck is slow and your 9 arrives to find 4 attackers against 3 defenders, solve that specific picture rather than working skills in the abstract.
The three player types – pro, sports and social – are now genuinely distinct. A pro player working at 8/10, a sports player at 6/10, and a social player at 4/10 each need a different question: what gets this one to 9? What gets this one to 7? What gets this one to 5? That is the value of coaching individuals, not just the group.
Keep cycling through two of the four roots every session – AB one week, BC the next, CD after, and back round – roughly 10 minutes minimum each, revisited constantly rather than taught once.
Have a clear system for both.
Panic kicking – a random, unplanned boot with no real reasoning behind it – is common at U13 and worth coaching out. Plan it in the office, not on the field.
Block the season out rather than trying to fix everything at once: where are we at the first game, where are we by half-term, where are we by Christmas, where are we by February half-term. Chase one or two skills and one play to the first game, then layer on a new skill and a new play at each block. A set-piece play, like a simple free-pass or lineout-style play, can be one of your block’s two targets alongside the skill.
Naive rugby to start, then 10 minutes deep-diving your one focus skill, 15 minutes on scrum and set piece, 20–25 minutes cycling the ABCDs with a skill problem woven in, then always finish with a real game.
A simple way to sequence the skill and play focuses through the season.
| Week | Skill focus | Set piece theme | Session game / scenario |
|---|---|---|---|
| 1 | Ball placement | Scrum body shape | Ruck speed gate game |
| 2 | Ball placement | Scrum body shape | 3v2 carry and offload |
| 3 | Early hands | Lineout jump and lift | Catch and pass under pressure |
| 4 | Catch | Scrum – 2v1 push | Overload attack 8v5 |
| 5 | 9–10 connection | Lineout jump and lift | Wide channel passing game |
| 6 | Coordinated line speed | Scrum – channel 4 play | Defence line speed scenario |
Ball placement is the week 1–2 target: agree what success looks like (an 8/10 pro player pushing to 9, a 5/10 social player pushing to 6), then genuinely test it in week 2. The ruck-speed-gate game gets players through the gate as fast as possible so they feel when they have created fast ball; the 3v2 is deliberately physical, with plenty of player combinations rotated through it.
Success is not just the scoreline – it is winning the parts of the game you defined, individual players developing, and coach and players enjoying the progress together.
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