| To the first game | To half-term | To Christmas | To February half-term |
|---|---|---|---|
| Block 1 | Block 2 | Block 3 | Block 4 |
The framework for your first season with the U11s. One of the two or three really crucial years for change. The game starts to look more like a phase-based game, and players begin to understand there is a shape to it. A bigger pitch and slightly more players matter less than two specific changes: two-player rucks, and kicking becoming part of play for the first time.
We are playing U11s rugby, not chasing adult rugby. Keep giving players problems to solve rather than naming sessions after a skill: "we are in this part of the pitch, facing this many defenders – what do we do?" turns a passing session into winning a small part of the game.
Team mindset is not chest-thumping for the badge – it is understanding your role in moving the game forward: what is my job in helping us score, or get into position to score?
Cycle through the four core skills every week (A and B this week, B and C next, C and D after that), roughly 5 minutes on each – realistically 7 or 8 – for about 10–15 minutes total, so nothing gets neglected across a block.
Get the first receiver to bounce out at 45 degrees rather than running back into traffic – it attacks an unprepared defender, opens the receiver’s shoulders, and gives them a much better view of their options to pass.
Embrace it, but be intentional. In touch games, nominate one or two players per team as the only kickers – it forces them to think strategically about if-then decisions rather than every player treating a loose ball as a chance to boot it.
Block the season out rather than trying to fix everything at once: where are we at the first game, where are we by half-term, where are we by Christmas, where are we by February half-term. Chase one or two skills and one play to the first game, then layer on a new skill and a new play at each block.
Short warm-up (Activate-style movement), then chase the one skill for the block for no more than 10 minutes with a real focus on getting it right, then unit play (scrum work, maybe a move), then 8–15 minutes cycling A/B/C/D mixed with the week’s problem to solve, then finish with a game.
A simple way to sequence the skill and play focuses through the season.
| Week | Skill focus | Set piece theme | Session game / scenario |
|---|---|---|---|
| 1 | Ball placement | Scrum body shape | Ruck speed gate game |
| 2 | Ball placement | Scrum body shape | 3v2 carry and clear |
| 3 | Tight tackle grip | Scrum – 9 connection | Dominant tackle scenario |
| 4 | Tight tackle grip | Free pass play | Defence catching zone game |
| 5 | Early catch | Free pass play | Catch and pass game under pressure |
| 6 | Early catch | Scrum – short carry play | Decision ruck game 3v3 |
Each pair of weeks follows the same pattern: agree what success looks like with the players in the first week, then test it in the second. The game element is where you can dial the challenge up or down depending on how the skill work is landing.
Success is not just the scoreline – it is winning the parts of the game you defined, individual players developing, and coach and players enjoying the progress together.
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