What made me rethink tackle training
Inspired by a great tackling photo I saw on Twitter, I was intrigued to understand more about the player who made this play. MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
If you’re enjoying your own session, it’s pretty likely the players will be as well. So, before you sit down to plan your first session, remember that you want to be part of the fun.
Here’s how to make it happen for you…
Don’t try to cover too much.
Focus on “processes” and not “outcomes”. The process is the method of achieving an outcome.
For example, “We want to improve our handling today, so we will focus on how we follow through our hands to the receiver”. If the outcomes aren’t brilliant, at least you know you have covered the process.
Do those processes need to be brilliant? It would be lovely if they were, but players don’t automatically improve just because they have been practising the skill. It is often enough to remind players of the skill and put that skill into some activities that look like the game.
Don’t make a game a reward, make it an integral part of the session. Start with a game, end with a game, and try to use different games to improve skills and tactics.
Players love playing games, and the competition is fun. You can feed off that energy.
Let the players discover the game for themselves. Say less. The more you speak, the less they do.
Watch what they are doing and enjoy their successes.
When you do speak, talk with energy, praise where necessary and challenge them for ways to improve.
The game itself is not the teacher. It is the opportunity to test out their skills, try different methods in more chaotic circumstances and, don’t forget, connect as a group. Give them space to do this.
Ideally, we learn through making 60% mistakes to 40% success. Enough of a balance to encourage us yet make us think about improving. Learning is supposed to be hard.
If the players are making mistakes, see that as a positive. If they are making too many mistakes, adjust, adapt or stop.
In that way, the players will see you as someone there to help them.