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Editor Dan Cottrell adds further context to two sessions.
To beat one defender with two attackers, the ball carrier needs to draw the defender, and then release a pass so the defender can’t catch the receiver.
In a match, the situation depends on the relative speeds of the players and the distances involved. Yet, often, we run these exercises in a small box, with the players coming from fixed points.
To a certain extent, we can forgive this. You need to have lots of repetitions so the players can try out their skills.
The small boxes won’t tire out the players, so they can maintain some quality. You can keep control of the players and observe them more effectively.
From here, you can help them discover, or even tell them, what techniques work most effectively – for example, how to fix a defender, when to accelerate onto the pass, how to pass so the support player can run onto the ball and when to call for the ball.
Better players will soon be able to run through these exercises, executing the right pass and ’winning’ most of the time.
Yet, put them into a match and these skills don’t seem to transfer as effectively. It’s not because of the pressure or the techniques.
There are two reasons for a lack of transfer in terms of finishing off overlaps:
Therefore, while the skills should be highlighted in the 2v1 boxes, they should be quickly moved into more realistic circumstances.
In this session, we start this process by making it into a 2v1 from a dummy ruck. That’s a far more likely scenario. Then, the players don’t face the same defensive picture – the defenders are coming from different angles.
The way the attackers line up is also more realistic. They have to ’reload’ ready to come forward.
This process of getting into position to attack means they are looking ahead – or they should be, anyway. This is when the attackers seek spaces to attack or mismatches.
In the end, 2v1s, or indeed any overlap, happen either because of a break, or because a team creates fast ball and the defence doesn’t reposition itself quick enough.
The most realistic scenarios repeat these situations, but make them different enough that the players must react quickly, too.
There’s a debate in rugby coaching about how you generate the most effective line speed.
This refers to how quickly defenders can move forward from their defensive positions to close down the attack. The quicker off the line, the more pressure on the attack.
Though it only takes one player to snuff out an attack with a player-and-ball tackle, they still need supporting defenders to prevent being isolated.
So, if you need a player inside and outside a defender, and most teams struggle to make two effective passes away from the first receiver, you could have effective line speed with just four players. That’s all.
Well, not quite. You need one more to guard the edge of the ruck. The rest line up ready to race forward.
As they do, they might move out a touch as the first pass is made. However, the idea should be that the second player might make it to the first receiver,if they run more than 5m forward, and the third player will meet the second receiver, man-and-ball.
The fourth guards outside the third player; the first in this group of four racing up guards an inside pass.
It’s a simple enough system, if you have players who are equally quick in mind and deed.
However, you might want to use a more basic system, which is more suitable to your players’ abilities.
If so, try out the set up in this session, which employs a more traditional method of defensive organisation.
And just a quick note on denoting those positions.
You might have a number of letters, numbers or even names (like guards or pillars).
Whatever system you use, it’s more important the players know that they need to come forward to make a tackle, and not become too hung up on whether they are in the right place.


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