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Editor Dan Cottrell adds further context to two sessions.
Kicking in open play certainly has its downsides. You risk your possession and invite the opposition to have their turn with the ball. Even when you use contestable kicks, you are contesting possession when you could have just as easily retained possession. Kicking’s a risk but rewarding if you prepare in the right way.
First, you need to make kicking part of every training session. It might be a warm up exercise, a break out activity or an element in a game. Players can learn when to kick, how to communicate it and how to read the kicker’s intentions. While you might work on kick and catch skills in one session, you must also develop a better awareness of the rewards.
Second, you should make kicking risky in training. When playing a game, players should choose when to kick wisely. It’s no point them just kicking because they can. Give them a purpose. And give them a consequence.
Kicking consequence game
Play a game where possession is hard to get. Play endless touch rugby where the attacking team have no limit on the number of touch tackles they can receive. The attacking team would be foolish to kick unless it gave them a reward. So, it’s not only endless touch rugby, but every time there is a touch, the ball carrier goes to ground and another attacker goes over the ball. Finally, the ball must be passed (or can be kicked) by the dummy-half.
The attackers are always faced by an overload of defenders and though they can maintain possession, they won’t make much headway. If they kick, the defence now must decide whether to keep players in the backfield or not.
A good kick which is retrieved would mean more possession. Plus, probably, if the attacker who retrieves the ball is touched immediately, lots of defenders are in offside positions if the ball is recycled quickly.
Now the attacking team has a risk and reward: giving up possession v regaining possession when the defence is out of position.
Kicking communication
Communication is a vital element of open field kicking. As with lineout throws, since the ball is in the air for some time, if the attackers can move before the defenders, anticipating the destination of the ball, they have a better chance of outwitting their opposite number.
Pre-called kicking tactics are one method. The other is a simple arm gesture from the kicker to their intending target receivers. The receivers, who are primed from training games, will be ready for that signal and pounce.
Rugby is a team game built from individual actions. The better the individual’s contribution, the more likely the team will benefit. Of course, the actions should be coordinated, and more cohesive teams with poor skills can often triumph over more skilful, yet disconnected teams.
My new series on session builders, which started last week with scrummaging, aims to draw together both. You start with some individual work and then add in players. Either the additional player adds an element of pressure to perform because they are in opposition. Or that extra player is working with the original player or group to enhance performance.
In every case, you want to embed quality. It’s important to realise that one size does not fit all, and therefore different techniques might work for each circumstance. So, from this point of view, quality comes from the players’ understanding of how they used that technique, why it worked, and how they might use it again. Then, how the player might improve upon their technique and share their knowledge with the rest of the team.
Therefore, session builders are best developed in a very cooperative environment, where players want to learn for themselves and their team mates. Each technique turns into a skill, which is defined as a technique performed under pressure. Each skill is connected to the actions of a team mate.
For example, with tackling, each action is part of the whole defensive system. The system relies on players knowing their roles in the system, not just knowing they need to make a tackle when there’s a ball carrier in front of them.
Use session builders to develop the whole player within the whole unit.


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