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Editor Dan Cottrell adds further context to two sessions.
I was helping out a representative under-15s training session, and had been given two techniques to cover as part of a skill – one attacking technique and one defensive.
First, I set up a small-sided game. I had planned for two if I had more than 12 players, which I didn’t.
The game was heavily modified, so the skill affordances – chances to try out the skill – were plentiful. The rules were simple and the players would be playing within 30 seconds of the activity time starting.
After the players had a chance to play, I introduced the first idea. We then got back into the game.
The modifications to the initial game favoured the players who performed an outcome the quickest.
For example, the attack had to get the ball away from the tackle area before the defender on their feet reached the ball. Quick defenders won turnovers.
I then introduced the second technique, which was more attack-orientated.
The two techniques helped the players ’win the game’, or score more points.
They weren’t the only techniques that were needed, nor did they need to be performed perfectly. In fact, there was plenty of excellent offloading and straight running, plus some pretty poor passing too!
However, the quicker and more effective that the players were, the more chance of winning.
After the game had been going for about five more minutes, I gave the players a short tactical break to discuss how to win the game.
I gave them a countdown from 10, to speed up the process. I also made it quite clear that I was after a winning team, agitating them to be better than the other side.
This motivated them to increase their effort to be technically better, but, crucially, at the right time.
After the tactical chat, I did think about giving each group a couple of minutes to try out the technique within the groups.
They wouldn’t be running a drill – they will just be having a go to give themselves some more confidence. But I thought that they were doing okay; it was an option if they hadn’t grasped the idea.
Then it was back into the game.
When we finished, I gave them a quick summary of the game and the technique. In the past, I would get them to demonstrate. In this case, it was just some quick reminders before they moved off to the next section.
In this game, I’ve called the progressions ’ultras’ to give the players a sense of urgent changes. In other words, they need to adjust quickly, tactically as well as technically, to win the game.
In the last couple of weeks, I’ve been trying to make backs’ moves training more realistic by putting the play up against a proper defence.
So I’ve asked myself some questions about what a realistic defence looks like, and how players should react to it.
Firstly, you need a defence! Too often, plays are perfected unopposed, but crumble under pressure.
Secondly, you need the defence to come from the right places. That means the correct distances from a scrum or lineout, and adding in a flanker who closes down the inside channel.
From rucks, think what the defensive picture might look like if there’s slow ball or quick ball. Also think about how often you run a move from slow ball, and which ones you might run.
A third element, which I’ve just started to introduce, is picking out a weaker defender to target.
At international level, we know who is a strong midfield tackler and who tends to be more passive. Also, most players have a preferred tackling shoulder, meaning they make the tackle from that side but rarely dominate the hit, so you can offload.
In this session, I’ve used these elements to make your players think about which defender to attack and which shoulder to attack. There are rewards for breaking the line.
Plus, once through, the move doesn’t finish. Players have to reconnect to beat the last defender. That’s an element that’s too often forgotten.
I will warn you that if you think the attackers will nail their moves more than 50% of the time, you’ll be disappointed. But that’s like the game.
In my last session, the outcomes were, initially, poor. The defence easily closed down any attack: they could see what was coming and adjusted easily.
The attack only improved when they offered more than one threat.


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