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T93 > Giving appropriate game time to a large squad
Dan Cottrell
Created11-Dec-25
Dan Cottrell
Last Reply11-Dec-25
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Dan CottrellDan Cottrell
11-Dec-25 16:56

Managing growing player numbers at U12s

Options, Trade-Offs, and What Other Clubs Do

Growth in player numbers is usually described as a good problem to have. Yet once a squad creeps beyond the low twenties, coaches face a real challenge. How do you give every player meaningful minutes, honour the half-game rule, develop new players safely, and maintain the quality of rugby for a squad preparing for the more competitive U13 environment?

Many clubs face this same dilemma. The responses from coaches across the community reveal several workable models, each with its own advantages and compromises.

 

The core tension

At the heart of the issue is a simple contradiction. One squad means cohesion, combinations, and shared development, but it squeezes match minutes as numbers grow. Two squads relieve the pressure on game time, but they create selection dilemmas, risks of perceived A and B labels, and the possibility of separating stronger players who have just found momentum playing together again.

There is no perfect solution, only a set of trade-offs. Below are the main approaches other clubs take, with associated pros, cons, and coach viewpoints.

 

1. Stay as one squad and rotate heavily

How it works

The entire group trains together and plays as one team each week, with strict rotation to ensure half-game compliance and reasonable access to minutes.

Pros

  • Cohesion stays high. Players develop combinations and shared understanding.
  • No division or fixed A or B politics. Everyone is in one group.
  • Strong players elevate developing players through exposure, modelling, and shared decision-making.
  • Alignment with "Rugby for All" values and long-term retention.

Cons

  • Minutes become tight with squads of 24 to 26.
  • New players may not be contact-ready, forcing difficult safety decisions.
  • Harder to prepare players for more competitive environments when match intensity must be shared widely.
  • Parents may struggle to understand rotation logic without clear communication.

Coach viewpoint

This model works best when retention and development override results, and when coaches are comfortable communicating openly about selection patterns.

 

2. Move to two teams, mixed ability

How it works

Teams are assembled to be broadly equal. Training remains fully integrated. On match days, teams are mixed so that experienced players support newer ones.

Pros

  • Maximum game time for all players.
  • New players gain confidence playing alongside stronger players, not in isolation.
  • Matches can be tailored to opposition strength, for example one strong fixture and one development fixture.
  • Supports long-term retention because no fixed hierarchy emerges.

Cons

  • Coaches must manage two fixtures, logistics, and manpower.
  • Equalising teams each week is time-consuming and can feel subjective.
  • Stronger players may feel limited if the fixture list is inconsistent.

Coach viewpoint

This is the most popular model for large squads that want to maximise participation while preserving a competitive learning environment.

 

3. Two teams with streaming (flexible or semi-permanent)

How it works

Players are grouped roughly by current competence, confidence, and readiness. Training remains mixed. The coaching staff communicate clearly that movement between groups is expected over time.

Pros

  • Match intensity can be pitched at the right level for each group.
  • Stronger players play together, preparing for more structured U13 rugby.
  • Developing players get more meaningful touches, not just surviving onslaughts.
  • Clear pathways for progression if managed well.

Cons

  • High risk of perceived A and B labelling, which can damage retention.
  • Requires very strong communication, especially with parents.
  • Clubs with "Rugby for All" policies may prohibit fixed streaming.
  • If availability shifts week to week, rigidity backfires.

Coach viewpoint

This appeals to age groups with a competitive focus or where players themselves request streamed matches. Success depends entirely on transparency and movement between groups.

 

4. Development-first integration (new players introduced gradually)

How it works

New players train fully but play matches only when deemed contact-ready. Meanwhile, they may take part in development sessions, small-sided games, or internal fixtures.

Pros

  • Protects new players from unsafe early exposure to contact.
  • Allows coaches to maintain playing standards while upskilling newcomers.
  • Encourages long-term confidence and enjoyment.

Cons

  • Parents may push for immediate match involvement.
  • New players may feel left out initially without careful management.
  • Does not solve the long-term matchday numbers issue if recruitment remains strong.

Coach viewpoint

A sound approach where safety and skill readiness are the priority.

 

5. Flexible scheduling, mixed fixtures, and creative solutions

Many clubs combine the above approaches. Examples include:

  • Mixed team for one fixture, skills block for the rest.
  • One match squad plays, the other group trains or plays conditioned games.
  • Clustering with nearby clubs short on numbers to create development-friendly fixtures.
  • Factoring in school rugby availability, which can drastically alter matchday numbers after Christmas.

This approach is adaptive rather than doctrinal.

 

Key themes in the debate

1. What matters more: development or results?

Streaming helps teams win, but mixed teams help clubs retain players into Colts.

2. Rugby is a late-development sport

Players who are average now may flourish at 14 to 16 once they grow, gain confidence, and understand the game.

3. Training quality improves with bigger squads

More bodies mean better competition, more realistic scenarios, and higher standards.

4. Fixed A and B squads cause long-term damage

Clubs with strong retention avoid permanent labels.

5. Communication with players and parents is decisive

Explaining the logic reduces tension and increases buy-in.

 

A balanced conclusion: Choose the path that supports your purpose

There is no one-size-fits-all answer. Clubs must be honest about their priorities.

If your priority is maximising participation, retention, and enjoyment, then:

  • Run two mixed teams.
  • Rotate fairly.
  • Keep training integrated.
  • Avoid fixed A and B labels.

If your priority is preparing the strongest players for higher-level rugby, then:

  • Adopt flexible streaming.
  • Give players a voice.
  • Maintain pathways for movement and development.

If your priority is safety and skill readiness, then:

  • Introduce new players gradually.
  • Use development fixtures and skills blocks.
  • Communicate expectations clearly.

Most clubs blend approaches across the season, adapting to numbers, opposition, and player readiness. The good news is that you have a thriving, healthy squad. The next step is choosing a structure that keeps them together, growing, and enjoying the game for years to come.

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