Dan CottrellGrowth in player numbers is usually described as a good problem to have. Yet once a squad creeps beyond the low twenties, coaches face a real challenge. How do you give every player meaningful minutes, honour the half-game rule, develop new players safely, and maintain the quality of rugby for a squad preparing for the more competitive U13 environment?
Many clubs face this same dilemma. The responses from coaches across the community reveal several workable models, each with its own advantages and compromises.
At the heart of the issue is a simple contradiction. One squad means cohesion, combinations, and shared development, but it squeezes match minutes as numbers grow. Two squads relieve the pressure on game time, but they create selection dilemmas, risks of perceived A and B labels, and the possibility of separating stronger players who have just found momentum playing together again.
There is no perfect solution, only a set of trade-offs. Below are the main approaches other clubs take, with associated pros, cons, and coach viewpoints.
The entire group trains together and plays as one team each week, with strict rotation to ensure half-game compliance and reasonable access to minutes.
This model works best when retention and development override results, and when coaches are comfortable communicating openly about selection patterns.
Teams are assembled to be broadly equal. Training remains fully integrated. On match days, teams are mixed so that experienced players support newer ones.
This is the most popular model for large squads that want to maximise participation while preserving a competitive learning environment.
Players are grouped roughly by current competence, confidence, and readiness. Training remains mixed. The coaching staff communicate clearly that movement between groups is expected over time.
This appeals to age groups with a competitive focus or where players themselves request streamed matches. Success depends entirely on transparency and movement between groups.
New players train fully but play matches only when deemed contact-ready. Meanwhile, they may take part in development sessions, small-sided games, or internal fixtures.
A sound approach where safety and skill readiness are the priority.
Many clubs combine the above approaches. Examples include:
This approach is adaptive rather than doctrinal.
Streaming helps teams win, but mixed teams help clubs retain players into Colts.
Players who are average now may flourish at 14 to 16 once they grow, gain confidence, and understand the game.
More bodies mean better competition, more realistic scenarios, and higher standards.
Clubs with strong retention avoid permanent labels.
Explaining the logic reduces tension and increases buy-in.
There is no one-size-fits-all answer. Clubs must be honest about their priorities.
If your priority is maximising participation, retention, and enjoyment, then:
If your priority is preparing the strongest players for higher-level rugby, then:
If your priority is safety and skill readiness, then:
Most clubs blend approaches across the season, adapting to numbers, opposition, and player readiness. The good news is that you have a thriving, healthy squad. The next step is choosing a structure that keeps them together, growing, and enjoying the game for years to come.
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