A four-week plan built to get young players desperate to come back: lots of ball, lots of problems to solve, and contact built up gently. The first friendly is a start point, not a final exam. This is properly 15-a-side, and you will be thinking about positions and set pieces in more detail.
| Pre-season | First friendly | First match | Half term | Pre-Christmas | Christmas | Post-Christmas | To Easter | End |
|---|---|---|---|---|---|---|---|---|
| A | B | C to D | E–H | I–M | Break | N–Q | R–U | W–Z |
Pre-season is not the finish line; it is the start of the season-long journey. Plan it around a few clear intentions, build robustness, and use the rare gift of time without games.
Pick one or two in attack and one or two in defence, then write them in the objectives box. Keep it to a couple – chase too many and you catch none.
Players fill this in and revisit it through pre-season. Keep it short enough to actually use.
Scrummaging is a development from U13s. Build the scrum over the season, not for the first game. Keep playing options open. For lineouts, keep the first lineout training and organisation very simple because they are a small part of the larger game. Develop them as the season progresses.
Exploring vs common language
A small-sided game like a 5v4 can be run two ways. Both have a place. Move the dial to suit the target.
Set up the numbers and let them solve it however they can. No shared shape. Best early on, when the objective is problem-solving and reading the picture.
Same 5v4, but now off a simple shape, for example 9 to 10 with named runners. Fewer decisions, faster execution. Use it as you build clarity toward the first games.
U14 players need to be able to do A to be functional. Add B once the basics of reading the picture are there.
| Wk | Theme | Main intention | Dial |
|---|---|---|---|
| 1 | Connect & explore | Touches, fun, get to know them | Mostly A |
| 2 | Problem-solve & evade | Beat a defender, find the space | A |
| 3 | Contact confidence / scrum | Footwork, body height, safe tackle / scrum | A → B |
| 4 | Bring it together | Game = the test; prep the friendly | B to Game |
A simple, repeatable shape works best:
| Block | What we do | Why (intention) |
|---|---|---|
| Warm-up game | Big-pitch games, high ball-in-play | High touches, get moving |
| Carousel A | Catch-pass, evasion, footwork | Problem-solving = the key basic |
| Carousel B | Short huddle, big-ups, a question each | Skill in a game-like picture |
| Big game | Touch / two-touch game on a big pitch | Density, fun, see what they can do |
| Block | What we do | Why (intention) |
|---|---|---|
| Carousel A | 2v1 and 3v2 – find and use the overlap | Solve the picture in front of you |
| Carousel B | Footwork: side-step, change of pace, fend shape | Evade before any contact |
| Carousel C | Catch early, pass to space | Skill that unlocks the problem |
| Big game | Score-and-react game (line break = everyone follows) | Replace fitness drills with game running |
| Block | What we do | Why (intention) |
|---|---|---|
| Technique | Footwork to contact; strong low body height (hinge) | Safe, confident collisions |
| Tackle | Tackle technique progressions (no need to hit the floor) | Competence builds confidence |
| Carousel | Backs and forwards split, sets up and what happens next | Understand set pieces |
| Game | Small-sided game with a contact constraint | Test it in a real picture |
| Block | What we do | Why (intention) |
|---|---|---|
| Mixed carousel | Quick refresh of all four stations | Sharpen, do not overload |
| Set-piece taste | Build a scrum, build a back line | Set piece as a start point |
| Full game | Game closest to Saturday, light coaching, lineout starts | The game is the assessment |
| Friendly prep | Name the objective: what good looks like on Saturday | Clarity over polish |


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