Quick Coach: Try scorers
in Attack
There’s more than one way to score a try and more than one way to gather the ball to score a try. Let the players discover lots of options. MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
Most teams, despite attempts to be more flexible, need the same 9 and 10 in position to run the game. “Running the show” will help sharpen these players’ decision making skills and help the other players understand the half backs’ role in different parts of the game.
Warm up time: 7-10
Session time: 10-15
Development time: 10-15
Game time: 15-20
Warm down time: 7-10
Your 9 and 10 should be the key decision makers at as many phases of the game as possible. This often means not getting involved in contact unnecessarily and getting in position early to command the next phase of the game.
There will always be times, however, when one or both of them cannot get into position.
Many teams without a 9 in place will pick and drive through the forwards. Others have a “secondary” 9, possibly a winger, who moves in and takes over.
Most teams also have a 12 or 15 who can slot in at 10 if needed. Ensure these players also get plenty of opportunity to practise making decisions.
The key is that the players know their new roles and the Click here to download the index game plan.
Set up different scenarios to test your 9 and 10’s decision making. Start four defenders in a variety of positions and get them to focus on defending in different ways. With three runners (A, B, C), 10 has options and decisions to make.
Start with simple scenarios (as pictures 1 and 2) so the players are confident with what they are doing. Give 10 one minute between the new scenarios to talk to his runners about what he wants from them.
The defence is narrow, so the best attacking option is to move the ball wide with a miss pass.
With the defence spread, there is more space for an attack close to the breakdown.
Run a semi-opposed game where the attacking players are put in different situations in various parts of the pitch from scrums. Have six or seven defenders in different positions to cut off some options and open up others. The attacking players have to react to the defenders and attack the poorly defended areas of the pitch.
Allow the attacking players to try different options in the same situations and discuss which one is most effective.
Here are three options. The forwards give inside options off the second phase of the attack.