Quick Coach: Try scorers
in Attack
There’s more than one way to score a try and more than one way to gather the ball to score a try. Let the players discover lots of options. MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
Don’t let your team waste quick ball at rucks because they have taken the wrong decision. Forwards have to decide whether to “keep on going”, that is pick up the ball and drive on, or leave it for the scrum half. This session focuses on players having to make their decisions as they approach the breakdown.
Warm up time: 7-10
Session time: 10-15
Development time: 10-15
Game time: 15-20
Warm down time: 7-10
Spread out two players with pads. Player one hits the first pad and goes to ground presenting the ball. Player two gets in a low position to pick up the ball and drives into the next pad close to the breakdown.
In the next drill, position the second pad holder wider and add a third attacking player. Player two picks up the ball takes a step and passes to a runner who hits the pad wider out.
Player two picks up the ball and drives round the side of the breakdown.
Vary the position of the pad so player two has to make a decision whether to go himself or pick and pass.
Give player two options both sides of the breakdown. He then has to make a decision about which is the best option.
Player two has options both sides of the breakdown, so has to make a decision.
Set up two teams of six to play contact rugby.
The attacking team can only pick and go or pick and pass to a runner.
The defenders can’t compete for the ball at the breakdown but must realign at the back foot ready to defend the next attack. Then let the defenders compete for the ball.
Attackers will now have to ensure they don’t get isolated.
The acting scrum half can either pick and go or pick and pass to a runner.