Practice plans

How to counter ruck effectively 3

Counter ruck kings

in Practice plans, Rucking & Mauling

Counter rucking can spoil an attacking team’s quick ruck ball. Either your players win back the ball or, at worst, disrupt the opposition scrum half’s attempt to pick and clear it. This session progresses to focus on the decision-making process for counter rucking. MORE

Pod-by-pod go forward

in Attack, Contact, Practice plans

In the multi-phase game, it is essential forwards are used in small groups. Each group wins the next breakdown in turn, avoiding aimless shifting from one ruck to the next. These groups are called “pods”. This session develops a pod system. MORE

How to improve ball presentation in the breakdowns as well as the speed 3

Speed post

in Attack, Practice plans

Your team need a range of tactics to improve the presentation of the ball at the point of contact. One method, which should not be confused with squeeze ball, is posting the ball between the legs during the contact, with other players clearing out defenders. It should provide quick ball, with the defence on the back foot. MORE

How to improve scrumming technique 2

Quick bind, quick set

in Practice plans, Scrums & Lineouts

Give your players the mental and physical edge at scrums by being the first to be ready to scrummage. Make them set themselves quickly and also bind effectively and efficiently. In a match, they will be arriving at each scrum tired, so this session aims to replicate these moments. MORE

Steady speed defence 1

Steady speed defence

in Defence, Practice plans

Defensive organisation is a core unit skill. From second phase, players need to understand their defensive roles and, more importantly, work together to pressurise the attacking team. You can use this session and its elements throughout your season to achieve this. MORE

How to pick and go with options 2

Pick and go options

in Attack, Practice plans

Don’t let your team waste quick ball at rucks because they have taken the wrong decision. Forwards have to decide whether to “keep on going”, that is pick up the ball and drive on, or leave it for the scrum half. This session focuses on players having to make their decisions as they approach the breakdown. MORE

Bump pop rip 3

Bump, pop, rip

in Contact, Practice plans

Keep your players balanced and stable in the contact situation by getting them to “bump, pop, rip”. The “bump” is a controlled drive into the contact area, so the ball carrier is never off balance. He can then pop the ball to a team mate or have it ripped away. The pop is more dynamic, the rip more secure. MORE

Clear it 3

Clear it

in Passing & Handling, Practice plans

Giving an accurate clearing pass should be a basic skill that all your players develop, just like running, passing and tackling. This session, “Clear it”, allows you to improve your players’ passing technique, while developing the decision making skills needed to fill in at 9. MORE

How to to be aggressive in contact and present the ball 3

Get it back

in Contact, Practice plans

Being aggressive in the tackle and presenting the ball well will create quicker ball at the ruck. This session focuses on how your players take contact if they can’t avoid it. Winning the contest at the breakdown is a fundamental piece of your core unit skills. MORE

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