EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Klingon attack

Sometimes you will play against a side that takes ruthless advantage of a poor referee. “Star Trek” fans will remember that the “Klingons” were always quick to aggressively exploit such a situation. Some of their traits and do-or-die attitude give us an ideal opportunity to set up some challenging exercises for attack and defence.


Warm up time: 5-7
Session time: 10-15
Development time: 10-15
Game time: 10-15
Warm down time: 5-7


What to think about

Rugby does not always assume the shape you expect it to. Players arrive from different places and at different times. Some teams will cheat and get away with it. Your players have to take responsibility and deal with it.

I am not a “Star Trek” fan myself, but I found that when I used the name “Klingons” to describe the drills, every time we went back to them, the players knew exactly what was coming.

Set-up

  1. Remember the first principles of attack and defence: go forward.
  2. Concentrate on getting the technical aspects right to make solving the problems easier.

What you get your players to do

Put two sets of three attackers at one end of the box and four defenders at the other end (as in the top picture). Start both sets together and the attack aim to score at the far end. Play normal rugby rules. After a couple of rounds, secretly give either the attack or defence a law they are allowed to break. It cannot be dangerous, but might include: hands on the ball in the ruck, standing offside, holding onto the ball on the ground. You might give just a few players this licence. Keep switching the ruling.

Start with normal rugby rules. Then give one side or several of the players laws they can break.

Start with normal rugby rules. Then give one side or several of the players laws they can break.


Development

  • Put one attacker near the middle of the channel, facing two defenders about 4 metres away. Put another two attackers about 5 metres behind the first attacker. The first attacker aims to beat the two defenders.
  • Count how long before the ball carrier calls for help. The other two attackers aim to retrieve the situation to score.
See how long the attacker can survive before he calls for help, or scores.

See how long the attacker can survive before he calls for help, or scores.


Game situation

Put four defenders at one end of the box and set up six attackers in a crescent shape. Give a ball to one of the attackers at the back. Play with normal rugby rules. The attack has three attempts. If an attempt fails, remove one defender. If a try is scored, remove the try scorer and one defender. Rotate defenders after each attempt. Then swap the attack and defence. Play two rounds each and add up the tries scored.

Play normal rugby rules. Remove a defender if an attack fails. Remove the try scorer and a defender if an attack succeeds.

Play normal rugby rules. Remove a defender if an attack fails. Remove the try scorer and a defender if an attack succeeds.


What to call out

  • “Low man wins”
  • “Be strong in the contact area, and aim to dominate”
  • “Play the referee”
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