The first support player at the ruck needs to decide whether to clear out a threat and, if so, which technique to use. Start by developing three key techniques, then put them into a game situation. MORE
Heads up: Win all your rucks
Winning the space over the ball after the tackle can be the difference between quick and slow ball. If a player gets his head over and beyond the ball-and remains on his feet – it is likely his team will gain possession. This session works on the technique needed to do this and stay on the feet.
Warm up time: 5
Session time: 6-9
Development time: 6-9
Game time: 15-20
Warm down time: 7-10
What to think about
It is often best to start this session at walking pace. Look at the footwork and body angles players need to adopt to win that space over the ball.
Because they are stepping over a ruck pad on the ground initially, this will mean careful placement of the feet – which might unbalance the player.
Work hard on keeping players on their feet, because they can only continue to drive if they are low enough and still gripping the ground with their toes.
- Get to the tackle situation quickly, then drive over the tackled player and ball.
- Make sure you stay on your feet, keep square-on and in balance.
What you get your players to do
Split into pairs as shown in picture 1. Put a ruck pad on the ground with a ball on one side. On this side put a ruck pad holder facing away 3m from the pad. On the opposite side put another player facing away at the same distance.
On your command the players aim to get over the ball, so the non-ruck pad holder has drive off the ruck pad holder as shown in picture 2. Swap roles . Vary the distances to suit the players.
Start the players from different angles, so they may have to run back and then round.
Take away the ruck pads and make it a full contest for the ball.
As shown in picture 3, put a player on his knees (or one knee) in the middle of the box, in front of a player with a ball. The ball carrier walks or jogs forward, taking a tackle. The other two players then enter the box to compete to win the battle of the heads. Shout “Stop” once you think one player has won or there is an infringement.
What to call out
- “Chop the steps before the contact, so you keep moving forward”
- “Drop the hips before contact”
- “Keep the eyes open and looking ahead not down”
- “Get your head over the ball”