Being aggressive in the tackle and presenting the ball well will create quicker ball at the ruck. This session focuses on how your players take contact if they can’t avoid it. Winning the contest at the breakdown is a fundamental piece of your core unit skills.
Warm up time: 7-10 Session time: 10-15 Development time: 10-15 Game time: 15-20 Warm down time: 7-10
What to think about
What is meant by a “power step”?The power step is the final step taken by the ball carrier before hitting contact. He gets low by dropping his hips and takes a big step with the aim of knocking the tackler back
What other things have to happen to ensure you win quick clean ball?The support players have to arrive quickly and clear out dynamically. The scrum half has to arrive and pass the ball away before the opposition can further disrupt the ball.
What happens if the ball carrier doesn’t place the ball back?This makes it easier for the opposition to step over and steal or slow down the ball.
Set-up
Win the hit in contact and knock the defender back.
Go to ground only when the support arrives.
Get the ball back towards your team.
What you get your players to do
Work attackers in pairs against a defender with a ruck pad. The ball carrier starts two metres away from the pad. He accelerates and takes a big step as he hits the pad. He then takes short steps and fights to stay on his feet.
When the ball carrier goes to ground he gets his body between the opposition and the ball and places the ball back. The second attacker steps over and drives the pad back.
The ball carrier “power steps” into contact and then fights to stay on his feet.
Development
Add a second defender with a ruck pad;Now the second attacker has to pick up the ball and drive into the second pad. The first attacker has to get up quickly and act as scrum half.
Remove the ruck pads and have live defenders.
The ball carrier places the ball back towards his team in a controlled way.
Game situation
Play full contact rugby between two equal teams on a wide pitch. The defending team can’t compete for the ball after a tackle. The ball carrier presents the ball and a team mate has to ruck over before the ball can be passed. The ball is turned over after a try or if there is a knock on.
Next allow the tackler only to compete for the ball once he is back on his feet. Finally move to a normal game.
The support player picks up the ball and drives strongly into the next defender.
What to call out
“Power your step into contact”
“Fight to stay on your feet”
“Get your body between the ball and the opposition”
Develop quick thinking under pressure to ensure the players make good and accurate decisions in contact. Once the first defender is beaten, the attacker has to decide whether they can offload the ball or have to take contact. MORE
Don’t teach falling over. Teach the players to bounce themselves and therefore the ball off the ground and back into the game. It reduces the fear of falling by making the players embrace the ground as part of a skill for continuity. MORE
Most controlled mauls are formed at lineouts. Open-field mauls carry more risks for the attacking team, but it’s still worth considering it as a tactic. Here’s how… MORE