Ruck decision making and effective rucking
Sometimes all our forwards pile into a ruck and we are short at the next breakdown. At other times, too few go in and we lose the ball. How can we get the balance right? MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
This session works on players taking the ball into contact in groups of four. This is most likely in a game when you know the opposition is a good rucking team, the referee might be loose on hands in the ruck, or you need to increase your chances of ball retention.
Warm up time: 5-7
Session time: 8-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-8
Working in groups of four in the contact area, the first supporting player in contact clears over the ball (and not go for threats at the side). Once over the ball, they keep going forward, because the two players behind will stop over it. This first player must stay on their feet because they will be easy to spot by the referee if they go to ground.
The ball carrier must have the confidence to stay on their feet when they take contact and drive forward. But with three support players around them, they can go to ground and snap the ball back quicker than normal. Therefore, in some cases, players can go to ground earlier and you can clear quicker, with a little less go-forward than normal, to avoid being disrupted.
Put five players close together at the side of four lettered gates. Shout which gate to run to. A feeder runs to the ball at the side of the gate, while the four players run round and take a pass (see picture 1). The gate is protected by two pad holders.
The ball carrier attacks the pad holders, snaps to the ground and three support players drive out the pad holders. Make sure the first support player drives well beyond the ball.
Four attackers taking a pass to go in and present through a nominated gate (where the two ruck pad holders go into).
Put five attackers inside the small box and three other attackers outside, with a feeder ready to release them.
Get a pad holder to move into one of three lettered “gates” and this is where the first attack will be (see pictures 2 and 3).
The ball carrier runs at the gate and into the pad holder, with his two support players and one of the other attackers. When they win the ball, the ball is fed to the other attackers who do the same depending on where a second pad holder runs.
Three attackers plus one of the five other attackers are fed a ball and attack the gate where the first pad holder goes into.
Put into a game situation by removing the cones and pads, and having six defenders spread out.
The first four-man attack pod must be at least 5m away from the five close attackers. Play full contact. Finish after two rucks have been cleared.
The ball carrier goes to ground at the pad holder and from that “ruck” the ball is moved to the next four players who go into the “gate” where the next ruck pad holder is.