EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Flat speed

A player who is flat does not have a good chance of generating much speed to take the ball on – such as when gathering the ball from a ruck. Therefore they have to make best use of the available space. There are two key elements: Taking the pass in a way that does not compromise the player while not providing an easy target for a tackler.


Warm up time: 5-7
Session time: 8-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-8


What to think about

In multi-phase rugby, it is not unusual for one or two passes to go to static players. Also, when a team is attacking the opposition try line from a short distance, players often have very little chance to get up a head of steam.

You will need to balance how “upright” you want players to be. Some taller players like to be almost falling over as they take the ball, so they are not exposed. It is very much what works for individual players – some are burrowers, others are steppers and some just like to drive hard at the nearest target!

Set-up

  1. Get the ball close to your chest, step forward to get momentum before driving to the side of contact.
  2. Fight hard with your legs and upper body to become a moving target.

What you get your players to do

Put two attackers on the edge of a 10m square with a feeder on either side of the box with a ball at his feet. Put two ruck pad holders in the middle of the box. Stand behind the attackers and have the feeders facing you. Point to a feeder, who passes to the nearest attacker (see picture 1).

They run forward, driving through the ruck-pad holders to get to the far side. The other attacker runs in support (see picture 2).

Point to a feeder who passes to the nearest attacker. They run at the gaps between the ruck pad holders.

Point to a feeder who passes to the nearest attacker. They run at the gaps between the ruck pad holders.


Development

Remove ruck pads (use tackle suits).

Have only one feeder but he can pass to either forward.

Get the players to run from about 10m away, before setting up in the box.

The pair aim to get through the gap or the ball carrier goes to ground, with the other player supporting him.

The pair aim to get through the gap or the ball carrier goes to ground, with the other player supporting him.


Game situation

Put four attackers in a 20m x 10m box. They pass the ball between them, with the ball carrier moving forward two steps, passing and then getting back into the line. Put two defenders about 5m opposite them (see picture 3).

They shadow the passes but cannot cross the line in front of them. Either you shout “PLAY” or the attackers decide to attack themselves. Allow no passes before contact but players can offload in contact. Play full contact.

The attackers pass the ball along the line, with the ball carrier going forward 2m before passing. They then return to the line. The defence follows the ball from side to side. Shout “PLAY” and it is game on.

The attackers pass the ball along the line, with the ball carrier going forward 2m before passing. They then return to the line. The defence follows the ball from side to side. Shout “PLAY” and it is game on.


What to call out

  • “Twist in the contact area”
  • “Steal space by driving the legs in contact”
  • “Don’t turn around before contact – keep moving forward”
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