Work from left to right and back a number of times up a channel, aiming to keep possession and go forward at the same time. It is a tactic that can be used to retain possession when running down the clock or to set up a drop goal. MORE
Improve players’ footwork going forward, so they beat the opposition, or at least create a chance for a good offload in contact. This is a simple session to set up and can be adjusted easily to suit the stages of your players’ development.
Warm up time: 5-7
Session time: 8-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-8
Having balls to run between rather than cones forces players to think more about where they are running. Cones tend to be stepped on or knocked. Somehow a ball is more of a deterrent.
Some players pick up these footwork exercises very quickly while others will take a long time. Praise improvement over success. Challenge the quicker players to be bolder in their turns or jumps. Change the positioning of the balls to give slower players more space to move.
Mark out a starting gate and two turning points as in picture 1. Get each player to run through the curve, first at jogging pace, then speeding up. Once he has done one direction of curve, he should move to the next. (You can have a several different curved courses depending on numbers).
Then set up the balls as in picture 2. Players run simultaneously to the first gate, with one of the players having to slow down to let the other through (demonstrating footwork and awareness). Once through the gate, they turn sharply to get around the outside ball.
Stand a player about 3m in front of two balls laid in a line (see picture 3). Put yourself about 5m behind the balls.
Get the player to run forward, jump, land on two feet and then step off in the direction you are pointing to. By landing on both feet, the player is able to to move off in any direction.
Put four attackers at one end of a 20m x 10m channel. Get two defenders to start about 5m in front of them. The attackers move forward.
The first defender runs back 3m and turns to defend. The other defender runs back 10m and then turns to defend. The attackers have to beat both defenders. Move to full contact as soon as possible.