EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES

Create and convert 2v1s

A 2v1 situation against an organised defence should lead to a try every time. Sounds easy? It isn’t! Even the best teams struggle. This session works on creating and converting those match-winning 2v1 situations.


Warm up time: 5
Session time: 6-9
Development time: 6-9
Game time: 15-20
Warm down time: 7


What to think about

The speed of creating a 2v1 means that players only have a second or two to execute this mismatch.

This tests their skills of fixing (drawing) a defender, accurate passing and speed on to the ball.

Encourage the ball carrier to attack the defender at pace. Also, once he has moved into position to create the 2v1 (often having to run at an angle), he needs to straighten up.

A good way to tell players to straighten up is to tell them to point their belly buttons towards the opposition try line.

Set-up

  1. Isolate a defender and attack his inside shoulder to create a 2v1.
  2. Commit the defender and release a player.

What you get your players to do

Split into groups of three. Put a defending three at one end of the box (optionally with ruck pads), with one defender on the middle line and the other two defending one box each. The attackers do the same with the ball carrier in the middle.

The defenders and attackers move forward, with the middle attacker and defender going through the gate in front of them. Once through the gate, tell the defender to move into one of the boxes while the ball carrier moves into the other to create a 2v1.

Use touch tackling. Develop by moving the ball carrier’s gate across the box.

Once through the gates, the pad holder goes into one channel (that you indicate) and the ball carrier cuts into the other channel to create a 2v1.

Once through the gates, the pad holder goes into one channel (that you indicate) and the ball carrier cuts into the other channel to create a 2v1.


Development

Set up the two attackers and defenders as in the middle picture. The attack and defence move forward over the cones, but the defender opposite the attacker has to run over another cone further in front him before shifting across.

This allows the attack to isolate a defender to perform a 2v1. Swap ends to ensure a left to right as well as a right to left pass.

One pad holder has to continue forward over the next cone (A), before cutting over. The attackers aim to exploit the 2v1.

One pad holder has to continue forward over the next cone (A), before cutting over. The attackers aim to exploit the 2v1.


Game situation

Split into 6v6, or at least equal teams. Give half of each team the letter A and the other B. Play touch rugby, but when you shout a letter, the defenders with that letter run back to their try line and perform one press up before re-entering the game. That should produce some gaps and potential for 2v1s.

Play touch rugby. If you call a letter, those defenders with that letter have to drop back to their try line, do a press up before returning to the game.

Play touch rugby. If you call a letter, those defenders with that letter have to drop back to their try line, do a press up before returning to the game.


What to call out

  • “Look to see where you can isolate a defender”
  • “Attack hard to commit the defender”
  • “Pass hard to give the defenders no time to shift across”
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