Using games like Dobble to improve scrum outcomes
Imaginative training ideas to improve your scrum outcomes. MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
“Core on” will teach players the significance of their core strength and how they can utilise it effectively in the scrum. The exercises replicate some of the movements that will happen in the scrum, so players get used to moving around as they scrummage.
Warm up time: 7-10
Session time: 15
Development time: 15-20
Game time: 15-20
Warm down time: 7-10
Scotland U20 forwards coach Peter Wright insists that effective scrummaging is about core strength and players being able to control it.
Core strength refers to the muscles around the abdomen and lower back and especially the deep muscles in these locations. It can be developed using crunches, “planks” and twisting exercises.
The core is switched on by tensing the abdominal muscles and clenching the buttocks. Players should be able to feel rigidness to their posture when they do this. It’s important that players understand what you mean by “switch on the core.”
Warm up activity: Form a tight circle of 5 players with another player in the middle. Make the player in the middle close his eyes, keep his feet together and let himself fall back. The players in the circle gently push him around the circle. He has to keep his core tensed, to keep rigid as he is pushed round. Work each player for 15 to 20 seconds at a time.
Organise players into groups of 4 so there are 2 pairs of players. Get each pair to bind together and lean into the other pair. Then they work together to move the 4 man scrum slowly left and right.
The player in the middle of the circle has to keep his feet together and rely on his core strength to keep him rigid.
Players must drop their hips to lower the scrum. If they drop their head or shoulders the scrum will collapse.
Scrummage groups of 3 or 5 against each other. One team attacks and the other has to defend. Speak to the attacking team and tell them what you want them to do, for example “WHEEL RIGHT”. The defending team has to stop them. The attacking team gets a point if they are successful and the defending team gets a point if they stop it from going a defined distance (depending on the age and skills of the players).
Use the correct sequence for the scrum engagement “Crouch – Touch – Pause – Engage” before starting the game.