9 ways to improve kicking range
Here are my nine skills and technique tips that I used with Leicester Academy players to improve their kicking range from hand. MORE
EXPERT SESSIONS AND ADVICE FROM QUALIFIED AND EXPERIENCED GRASSROOTS RUGBY COACHES
A clean catch from the kick off can be a defining moment in the game. Whether it’s at the start of the half or after a score, it can have a massive psychological effect on the team. Your catchers, most likely the forwards, need to practise receiving a kick off under pressure and in the air.
Warm up time: 5
Session time: 5-8
Development time: 6-9
Game time: 15-20
Warm down time: 7
Good drop kickers are few and far between. This has two consequences for your kick-off training:
If your catcher can jump and take the ball mid-air then he is learning an important skill to protect himself from being tackled while trying to catch ball, as well as getting above any challenges for the ball.
Warm up by throwing high balls to the catcher. You can do this in pairs. Check for technique.
Put a catcher at the end of the box. One player throws the ball into the box from about 10m away and another player (the chaser) runs into the box to pressurise the catcher.
To start with, have the chaser jog into the box. Then increase his speed. Allow him to challenge for the ball in the air, but not touch the catcher. Finally, make the situation full contact. Rotate the receivers and chasers before each development.
From an active stance, with the hands held at shoulder height, the catcher can either take the ball into the chest or above the head.
The catcher must try and take a kick or throw under pressure from a chaser.
Put three receivers in the box and three chasers in line with a kicker who is diagonally about 15m away from the box.
The kicker drop kicks the ball into the box. Play normal rugby rules and score the outcomes: one point for the catching team if they secure a clean catch, another point if they retain possession for five seconds, and points if they can score at the far end of the box. Swap sides after each kick.
One point for a clean catch, one point for retaining possession for more than five seconds, and two points for scoring a try over the far end of the box.