Covering core and advanced skills, each Practice Plan provides the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas.
Practice Plans can be adapted by the coach to suit any age group from age 7 to 16, and are appropriate for adult teams. As a Rugby Coach Weekly subscriber you can access all 200 Practice Plans on the website covering the entire range of skills and tactics, in a format you can easily print and take to training.
Scoring tries is too often a given skill. This session makes a virtue of good body positions. It creates a hard session which the players will enjoy because of the obvious potential outcomes, scoring tries. Your team will also learn how to protect the ball close to line and how to coordinate a last ditch defence. MORE
Any player who loops around another or peels round from a lineout, is running around a corner. That corner is defended by just one player. Attacking around the corner creates an extra attacker. If the corner is taken sharply, without much loss of pace, then there is good chance for a break. This session develops those skills. MORE
Turnover ball can be as important an attacking weapon as clean setpiece ball. Quick use of the turnover ball can make it even more potent. This session builds on the tactic of clearing the ball from the danger area with two passes. The final game adds in the key factor of not knowing exactly when the turnover is going to occur. MORE
Work on core passing skills and decision making in quick succession. Make sure players continue to develop their basics and tactical awareness. An ideal session to rebuild confidence or even for pre-season. MORE
This session concentrates on players kicking a ball ahead on the ground. They have to control it, gather it and score, as they might when pouncing on a loose pass from the defence for instance. They might have to dribble the ball, or pick up and pass it. Any player may be in this situation and it will be a good source of tries over the season. MORE
The use of pods, that is small pre-defined groups of players, used to be the preserve of the top teams. However you can utilise these groups to help your players gain more structure and, crucially, know where they have to run and who they have to support. MORE
The fend is controversially illegal up to certain age groups. It is an important attacking weapon though, which can be utilised to beat a player one-on-one or to offload to break through a defensive line. It needs practising, especially so players can use it in games once they’re of age. MORE
Play a game of six versus six and give the attacking team two balls. Strategically the attack should split themselves into two groups as should the defence, the decision making and spatial awareness will become apparent as the game develops. Once a try is scored everyone focuses on the remaining ball. Start with touch rugby before developing into full contact. MORE
Get rucking. This session will make your players ruck more than they will in a game, so they will be more than match ready. They will have to ruck fast, efficiently and when they are tired. The session takes place in a square, so players cannot arrive from the wrong angle or side. MORE