Covering core and advanced skills, each Practice Plan provides the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas.
Practice Plans can be adapted by the coach to suit any age group from age 7 to 16, and are appropriate for adult teams. As a Rugby Coach Weekly subscriber you can access all 200 Practice Plans on the website covering the entire range of skills and tactics, in a format you can easily print and take to training.
The loop pulls in defenders and creates space for your runners. The passer follows his pass and takes a return pass on the outside of the receiver, thus creating an extra player in attack. It can be used in isolation or as part of a set piece move. MORE
A strike runner often makes his break because a decoy runner has drawn the defender. Decoy runners need to be credible and available to receive the pass. This session works on developing moves using decoy runners. MORE
Though the session is called “simple hands”, there is nothing easy about passing and catching under pressure. Your players will improve with focused practice in matchlike situations. The variety of angles and approaches they make forces players to concentrate on their technique under pressure. MORE
The natural reaction of a good player must be that once he passes the ball, he follows the ball. If he can then get outside the player who he passed to, he creates an extra man in attack. Otherwise he is in a good position to support if the receiver goes into contact. This session looks at using the loop to create this extra support player. MORE
This session works on players scoring tries in the corner by diving for the line. It is not just for wingers, since forwards can find themselves in a similar position, for example if the ball comes from a blindside move following a breakdown. Think about how your players dive for the line, and what works best for them. MORE
A try from a passing movement requires your players to make the best decisions given the state of the defence in front of them. This session helps the attack to force the defence out of position and so make these decisions easier. MORE
Most players in the team will have to catch a high ball at some stage, whether from a kick and chase, kick off or drop out restart. And if they are not involved in catching, they alternatively will have to support the catcher. Though primarily aimed at the back three, this session has benefits for all players. MORE
An organised defensive system requires players to make front on tackles. This often means the defender has to adjust his position to make sure he is in a strong body shape to make the tackle. This session works on developing the required techniques through to a game situation. MORE
Playing rugby at speed, and at a pace much faster than their opponents, is a goal many teams strive for. Going beyond what you think your limits are and playing at a turbulent pace takes your players that one step beyond the rest. At first, it will lead to mistakes, but in the longer term your opponents will not be able to cope with you. MORE
Counter attack is becoming a more common aspect of the game as teams refuse to kick for touch, but instead kicked for territory. This simple session helps the players discover ways to counter attack. It should be a standard session for every season. MORE