Practice plans

Covering core and advanced skills, each Practice Plan provides the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas.

Practice Plans can be adapted by the coach to suit any age group from age 7 to 16, and are appropriate for adult teams. As a Rugby Coach Weekly subscriber you can access all 200 Practice Plans on the website covering the entire range of skills and tactics, in a format you can easily print and take to training.

How to develop rucking and communicating 2

Your best friend is a ruck buddy

in Practice plans, Rucking & Mauling

Retain more possession in the tackle contest to generate more quick ball. Make the nearest support player to the ball carrier get closer and make better decisions. This works well in close quarters where there are lots of defenders. Use this session to improve awareness and communication skills. MORE

How to improve passing and running skills 2

Target Mars in outer space

in Attack, Practice plans

Make your players look for a target to run to while taking a pass. They cannot exploit space unless they run hard into it. Use this small-sided game followed by a match simulation to improve spatial awareness and decision making. Their target is virtually unknown until they almost get there - like heading to Mars! MORE

How to improve scrumming 1

Scrumming together

in Practice plans, Scrums & Lineouts

This simple session develops players’ core strength and scrummaging position by making them control their body shape as they move. Scrummagers work together, so it makes it a co-operative session and not a competitive one. Good for all scrummaging positions. MORE

How to coach players to catch a poor pass 3

Play through the mistakes

in Passing & Handling, Practice plans

A bad pass need not always mean the end of a fluid move. Players can learn to react positively by adjusting their bodies to catch and then deliver the ball, and support players can learn to delay their runs. In this way, your team can continue its patterns of play even if one of the passes has been disrupted. MORE

Mismatch offload 1

Mismatch offload

in Passing & Handling, Practice plans

Mismatch offload brings together many of the basic skills a player needs in close contact. Scanning to see mismatches, communication to alert team mates, passing to get the ball there, and footwork and power to get beyond the defender. After that there’s the soft pop pass to the support player arriving from depth at pace. MORE

How to perfect handing off 1

Better fends and better hand offs

in Passing & Handling, Practice plans

The hand off is a weapon for creating space and making breaks.  With the correct practice, this sessions not only develops the technique but also the decision-making skills needed to execute the perfect hand off. With the correct practice, “Hook’s hand off” not only develops the technique but also the decision making skills needed to execute the perfect hand off. MORE

How to improve binding in scrums 2

Bindingly good at those scrums

in Practice plans, Scrums & Lineouts

This session helps your players build a “good binding relationship” for the scrum. It can work with all the players. The principles increase the understanding of the types of binding used. The game situation will challenge all the players because it makes them all have a go in the scrum, though in a safe, non-contested environment. MORE

How to improve handling and catching 1

Spider hands

in Passing & Handling, Practice plans

Pass the ball down the line quickly while attacking the ball at pace. Instead of the players stretching for the ball, the catcher spreads the fingers of his farthest hand like a spider. The players will catch better, move faster and pass on quicker. MORE

How to make decisive attacking decisions in open play 1

Dummy or pass

in Passing & Handling, Practice plans

This session encourages the ball carrier to test a defender’s decision making. Should the defender commit to tackle the ball carrier or move on to the potential receiver? The skills are relatively basic, the decision is tough. MORE

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