Practice plans

Covering core and advanced skills, each Practice Plan provides the blueprint for an entire session for you to run with your team. A quick read through and you've got a ready-made session to take on to the pitch. Perfect for when you're running late and don't have time to hunt around for new ideas.

Practice Plans can be adapted by the coach to suit any age group from age 7 to 16, and are appropriate for adult teams. As a Rugby Coach Weekly subscriber you can access all 200 Practice Plans on the website covering the entire range of skills and tactics, in a format you can easily print and take to training.

How to protect the ball 3

Protect when outnumbered

in Defence, Practice plans

It happens frequently – a ball carrier facing two defenders is isolated from his team mates. He needs to work out how to protect the ball and await support. This session works on the roles of ball carrier and support player while developing defensive roles. MORE

How to improve the players mindset 2

Box-to-box work and play

in Fitness & Conditioning, Practice plans

Training can easily isolate skills without forcing players to change mindsets quickly. This session concentrates on working players hard in one area and then pushing them into decision-making situations. It will improve fitness, communication and organisation. MORE

How to improve the kick chase game 2

Chasing the kick, no penalties

in Kicking & Catching, Practice plans

Any player may be in a position where he is chasing a kick and he finds either the opposition player jumping for the ball or sliding on to the ground to gather it. Here is a session to work on the best options to tackle the player and avoid conceding penalties. MORE

How to improve tackling 2

My man: Never shirk a tackle

in Defence, Practice plans, Tackling

Defensive systems are not an excuse for individuals to miss tackles. This session puts defenders in a line and then isolates one of them in order to make a tackle in their channel. This has to be run with full contact to make sure players match up correctly. MORE

How to approach tackles as the second man 2

Key man: Second into the tackle

in Defence, Practice plans, Tackling

Work on the role of the second player at the tackle. He can either help make the tackle or attempt to go for the ball. It will depend on the relative strengths of the ball carrier, the first tackler and the angle that the second tackler arrives from. MORE

How to improve footwork 3

Pole dancer

in Footwork and evasion, Practice plans

An easy way to enhance footwork and reactions is to use six flag poles – which almost all rugby clubs have. Using the poles, these exercises simply change angles of running and force players to look ahead to see spaces and defenders, just as they would in a match situation. MORE

How to secure kick offs 3

Catching the kick off

in Kicking & Catching, Practice plans

A clean catch from the kick off can be a defining moment in the game. Whether it’s at the start of the half or after a score, it can have a massive psychological effect on the team. Your catchers, most likely the forwards, need to practise receiving a kick off under pressure and in the air. MORE

Improve in 3s situations 2

Cutting in 3s

in Attack, Practice plans

Most of the time, your attack will face an organised defence. In which case, your players will need to break it down using good lines of running and accurate passing. This session works towards a 3 v 3 situation, challenging the attackers to move in or out to create gaps. MORE

How to bind and drive through 3

Shotgun rugby

in Attack, Contact, Practice plans

A support player can “ride shotgun” on the ball carrier going into contact. In this 2 v 1 session make two players bind to drive the ball into one defender. The outcome should be go forward ball. If the ball carrier falls over, the other attacker can grab the ball or protect the tackled player. It should lead to fast ball. MORE

How to improve tackling 3

Torpedo drive for side-on tackles

in Practice plans, Tackling

An interception tackle is like firing a torpedo to intercept a ship. The player tracks across and towards the target. He keeps his momentum going, so when he makes impact the ball carrier is knocked sideways and cannot use an effective hand off. MORE

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