Whoever is closest to the tackled ball carrier must be prepared to clear away threats. As a general policy, it should take two players to ensure the best and quickest ball, unless the ball carrier has become completely isolated. It requires awareness and communication, which develops from simulating the game situations. MORE
Six Nations 2020 physical lessons: Win the power game
Sometimes it’s sleight of hand, sometimes it’s speed of thought, and sometimes it is sheer power.
While many factors led to England dominating the game against Ireland, their ability to win the contact area, both in attack and defence, made a massive difference. Andy Farrell, Ireland’s coach, was certainly quick to acknowledge that his team came second in the physical contest.
Simply having bigger players is not the only reason. It takes timing, decision making and technical agility at the point of contact. So, here are four activities to power up your team in an around the contact area.
Three to win is a full practice plan developing decision making around the ball carrier.
Stop the power runner on the gain line focuses on defence. Doug McClymont gives us practical methods and training ideas to soak up a strong attack.
Use a mix of game scenarios and break out sessions to give your players better learning outcomes. My popular Contact skills in a whole-part-whole session is one of our most viewed activities.
Finally, Supporting the big beasts helps you make sure that when you do release your bigger runner into their defence, your team have the right options to play from the next contact.