Contest lineout training for tempo PLUS games for drop outs, defence and speed activities

I love lineouts. They are one of the number of games within the game of rugby.

I’ve tried to improve the deception element so when the forwards practise their lineouts, they can even trick their own teammates.  That brings on some brilliant competition between the players.

In 4 v 4 lineouts for tempo, skills coaching expert Rob Appleyard develops a session which gives the players a chance to build their deceptive movements.

The last time I ran this, it was a guest session. The players, so used to their own calls and combinations, found it hard to be mixed up as jumpers and lifters. Frankly, it didn’t go well to start with. We discussed the reasons.

I then changed the parameters for success. I suggested that 1 out of 5 ” pure wins” for the attack would be the starting point, with 3 out of 5 “half wins”. A half win was a strong jump with some deception. Or an average jump with good deception.

There was more improvement. However, and this is not an excuse, real progress is rarely measured in one session. It’s important to see the results in several weeks’ time, and in a match context.

The coach has since reported back that the lineout has improved. They still use their previous calling system, but they have found they are more flexible and they have had more fun in training with the 4 v 4 lineouts game.

Also, in this newsletter:

Small-sided games: Drop-out pressure game

Defence: Move and tackle together

Fitness and conditioning: The need for rugby speed

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