Free pass chasers
Encourage a good free pass and acceleration of the ball carrier, with the free passing looking to support a possible return pass.
By Dan Cottrell
Two attackers start with a free pass when you call a colour
The defender runs to the coloured cone you called
The free passer aims to be support the ball carrier
The defender aims to tag the ball carrier
The attacker runs to far end to score
If the ball carrier is tagged, they have two seconds to pass the ball to score a point
One Ninja point if the ball is passed while both attackers are running. Half a ninja point if just the receiver is running
Create go forward from the free pass.
A 8m by 10m box, three cones and a ball.
HOW TO DO IT
Put two attackers at one end of the box and a defender about 1m in front of the ball carrier.
Shout a colour cone. The attacker can pass while the defender touches that cone and tries to catch the new ball carrier.
If the defender tags the ball carrier, that attacker has two seconds to pass the ball (normally three in the game, but there’s no defenders here).
If the attackers make a pass on the run, that means both players are running at the same time, they receive one Ninja point. (A Ninja point is like an extra special bonus point – the kids love it!)
If the attackers make a pass with the receiver running, then they receive half a Ninja point.
Normal points for tries and tags.
Add in another defender and attacker.
Start the defender from a different position.
About Dan Cottrell
Dan is a practising RFU Level 3 coach and WRU Course Leader. He is currently the Head Coach of Swansea Schools U15 and has previously held coaching roles with the Young Ospreys Academy and was Assistant Coach on the Wales Women's Team for the 2010 World Cup.