Get your ball carriers used to running forward to score tries. This session can be run as a warm-up or as a proper tackling session as well. Often players fail to run forwards even when they know the try line is that way. This session should encourage them to attack a space in front them and go for it. MORE
1,2,3 Mr Wolf
A variation on the playground game where the wolf tries to escape the hunters. The hunters sneak up on the wolf.
- The ”wolf”, holding a ball counts to three. On three, they turn
- Two hunters walk up the side of the box
- They cannot be moving if the wolf is looking at them
- If the wolf says 3 and then Mr Wolf, all the players are free to run, and the wolf aims to make it to the far end
- If they can tag the wolf before he turns, then they should
- When the wolf makes a run for it, they have to receive a pass
- Have just one hunter (or two), but walking up one side
Tag the wolf in his lair or if he makes a run for it.
HOW TO DO IT
- Put two hunters at one end of the box on each side.
- Put a wolf with a ball at the far end.
- The wolf shouts 1,2,3. As he says “3” he turns around. In the meantime, the hunters move up their lines.
- If the wolf sees a hunter moving, then both hunters return to the start.
- If the wolf shouts 1,2,3 Mr Wolf, he turns and runs for the end.
- If he’s tagged, that hunter becomes the wolf. Otherwise, the wolf becomes the wolf again. He can be tagged before he turns (if they are that close) or when he runs.
- Have the wolf throw the ball up in the air above their head before turning. No need to say 1,2,3 but they must say Mr Wolf to run.
- Have one hunter and one passer. This time, when the wolf runs, they must receive a pass.
- With large groups, have four hunters, but in a wider area. You can have two or three wolves. Each one takes turns to count and shout.
- Have fun.