Off-field and on-field
OFF-FIELD: SLOW, DELIBERATE
Mason suggests getting the players into the club house at the start of training and shows a few video clips of where the counter rucking game has been very effective.
He then shows some situations where it has gone wrong. Players see the problem and can now start working on a shared solution.
Even if they don’t have access to video, Vince could have put the following question on their WhatsApp group:
- How do we decide to commit or not?
- What must we see?
Based on the answers, Vince and Mason come up with some criteria to decide whether a ruck is dead or not.
It is a “live” ruck if:
ON-FIELD: SHARED APPLICATION
TRAINING IN DEFICIT
When the players now move onto the field, they are primed with a good understanding of the problem.
Vince has set up a “deficit” drill to start. That is, an activity that is slower, easier and less complex than the game.
The players will arrive at simulated rucks where there will either be no opponent or an opponent adopting a range of body shapes that the players can decide to attack or leave.
Following each interaction players receive specific feedback.
Because, in the game, there is a relatively fast decision to be made. The feedback is IF-THEN based on the previously agreed criteria. For example, IF you see his head up, THEN attack his chest.
Now we are on the field, it is worth understanding that we can use our playing platforms to help us training in deficit, match and in surplus modes.