My training sessions
In this module, you will have seen how Vince came to be able to design a training session based on his game model.
While your whole game model may never see the light of day, the crucial part is to have an end in mind for each session.
That end has to be shared amongst the players.
In essence, you look at each moment in the game and then identify performance problems.
You then solve that problem with a solution, which is a tactic.
Performance problems are multi-faceted and there are multiple possible solutions. How the opposition team (re)act in particular game moments will influence how well any solution will work.
By considering the possible opposition tactics, you come up with preferred options. If-then rules will help highlight particular cues that will show players which tactic (solution) is best in each situation.
Now you have those options, you need to work out how to train your players, making them aware of these cues and decisions.
That depends on their level of understanding. Your training session and pre-training session work starts where the players are in terms of readiness.
On the field, it will be trained in deficit, matched and surplus.
- Make sure that every training session has a common, shared goal.
- Train using the right platform (deficit, matched, surplus).
- Use a version of the template to help organise the progression.
- Question yourself and your players on their actions to check whether it’s aimed at the shared goal.
Here’s a link to that template again.